The Expedition forces have set foot on Talassar, but are denied the secure landing zones they desperately need. Despite the massive casualties inflicted on the Occupation, the ground war remains a stalemate into which no reinforcements can be safely landed. Indeed, the situation is growing desperate for the outnumbered Expedition forces, as the fight for the landing zones quickly becomes a war of attrition.
The turning point in the initial strike came at the primary landing zone, where a strike force comprised of Space Marines of the Imperial Fists, Black Templar, and Space Wolves were tasked with the destruction of a strongpoint held by Traitor Guard forces. The fight went well despite the unexpected arrival of a Tyranid swarm and and Ork warband on the Astartes flanks, until an aerial bombardment forced the Marines to withdraw. The valiant vanguard action could not counter the loss of over sixty percent of the Imperial forces, including almost all of the command staff and the entire contingent of superheavy tanks. The cultists were left in possession of the field.
After-action reports confirm that the crippling ordnance originated with Imperial forces. Confronted with angry Astartes, Inquisitorial elements have launched an investigation. Preliminary results show that the air strike order was issued properly through the Ultramarines cruiser Fidelis, despite Captain Fabian's insistence that he never issued such an order.
The only bright spot for the Expedition forces in the aftermath of the initial action is their success in denying the Defense Towers to the Occupation forces. While the failure to hold the towers is still a setback, allowing the Occupation forces to access the systems would have compounded an already grim outlook.
Week 1 Results:
Mission 2: Breakout!
The failure of Expedition forces to establish a beachhead has necessitated a change in plans. Orders have come through to attempt a dispersal: though casualties will be high, command feels that preventing the Occupation forces from concentrating at the next dropsite is top priority. Once the Imperial forces have scattered, forces can be landed at the lowest concentrations of enemy strength.
Primary Objective: Kill points. Expedition players can move their units off the opponent's table edge. Units moved off the table may not return, but they award kill points to the owning player instead of their opponent.
With the massive casualties already inflicted on both sides, leadership and direction may turn the tide of the coming battles.
Secondary Objective: Nominate one HQ unit as your General. You achieve this objective if your General is on the table at the end of the game and your opponent's is not.
As forces disperse from the initial battlefields, the Defense Towers are still denied to both sides. Rather than waste forces on an attempt to break into the towers, Each side will attempt to destroy the facilities to deny them to their foes
Tertiary Objective: Before deployment, place a building with AV 14 in the center of the table. The side who destroys this building will achieve this objective.