Despite a concerted push, Expedition forces were unable to turn the Occupation flank. Showing an unprecedented level of coordination, Tyranid and Dark Eldar forces were able to meet the push and turn the quick strike into a protracted battle. Despite the setback, the Imperial forces were close to attaining victory when the failure of several disruption missions left large detachments of Traitor Guard free to reinforce the Occupation lines. The failed missions were without exception planned by Captain Fabian, and in the backlash of the tactical disaster he has stepped down as Imperial commander, leaving the fleet in the hands of a cabal of Inquisitors.
With the failure to break through the Occupation lines, Expedition leaders have been forced to focus on keeping their units intact, and have been unable to deny the supply depots to the enemy. While the Occupation gained significant reserves of promethium from the seizures, the information implied by the drops might be more valuable.
Week 3 results:
Mission 4: War of Attrition
The time for maneuvers and subterfuge is over. The besieged underground cities of Talassar have made contact with Expedition forces, begging for aid. With starving citizens rioting in the streets, the liberation of Talassar’s cities must come quickly, or the would-be saviors will find Talassar devastated from within. To further increase the atmosphere of desperation, Occupation units have started disengaging and making for the population centers. Questions about how the Occupation could know of the civilians’ weakness are troubling, but they must wait. Each side is aware of the situation and the stakes: they must bring the enemy to a battle of annihilation and destroy his ability to interfere in the Talassarian sieges. The race is on!
Primary Objective: Destroy your opponent’s ability to make war. This objective will be determined by kill points, with Heavy Support choices worth 3 kill points each.
With the ground war rapidly developing into a massive pitched battle, communications have become the key to a defeat in detail. An element without a direct line to the main forces can be isolated and destroyed. Additionally, Occupation leaders who capture Imperial communications equipment may be able to tap into the Strategium communication networks for valuable tactical information. Expedition leaders are likewise eager to capture communications apparatus in order to discover the source of the Occupation’s unprecedented coherency and organisation.
Secondary Objective: At the beginning of the game, nominate a single Elites or Troops unit. For the duration of the game, that unit may re-roll all Leadership, Morale, and Pinning tests (but not Psychic tests!) If you destroy your opponent’s nominated unit and they do not destroy yours, you achieve this objective.
The psychic disturbances speckling the planet’s surface have started to develop into something much more disturbing. Bizarre manifestations are appearing with greater frequency and spreading across the planet. Eldar Seers have developed a temporary solution to the disruptive phenomena in the form of psychic “lighning rods” that will hopefully contain the disturbances. Unfortunately, the psychic chaos works to the advantage of the warp-spawned and tainted in the Occupation ranks, so all Occupation forces are ordered to destroy these devices wherever found.
Tertiary Objective: After deployment, the Expedition player places an objective marker in his deployment zone. Psychic powers used within 18” of this marker have their range reduced by d6”. If, at the end of the Expedition player’s turn, the Occupation player has an unengaged HQ or Elite unit in base contact with the marker, they destroy the device and complete this goal. If the Occupation player does not complete the objective before the end of the game, the Expedition player completes this objective.